Activity ladder
diagramFrom weakest to strongest: reveal interactions → matching → sorting/prioritising → mini-scenario → simulation → real work with feedback.
Select activities that create practice, not clicking.
25 minutes · self-paced
Is 'click each tab to learn more' an activity?
From weakest to strongest: reveal interactions → matching → sorting/prioritising → mini-scenario → simulation → real work with feedback.
Transfer improves when practice context matches performance context: same artefacts, same pressure, same messiness.
A well-written prioritisation task in plain Rise beats an expensive game with no decisions.
Which activity type do you default to, and why?
Upgrade one passive interaction into a decision task.
Document the activity upgrade in Project 4.
Ten assistants for this lesson
Instructional design questions only