Journey dashboard
Day 36 / 60Week 4 · Instructional Design ProcessLesson

Learning activities

Learning goal

Select activities that create practice, not clicking.

Estimated time

25 minutes · self-paced

Warm-up

Is 'click each tab to learn more' an activity?

Main lesson

Activity ladder

diagram

From weakest to strongest: reveal interactions → matching → sorting/prioritising → mini-scenario → simulation → real work with feedback.

Practice must resemble the job

Transfer improves when practice context matches performance context: same artefacts, same pressure, same messiness.

Cheap and effective

example

A well-written prioritisation task in plain Rise beats an expensive game with no decisions.

Examples from practice

  • Turning a tabs interaction into a 'which of these three emails would you send?' task.

Interactive quiz

Which activity best supports transfer?

Reflection

Which activity type do you default to, and why?

Daily challenge

Upgrade one passive interaction into a decision task.

Portfolio task

Document the activity upgrade in Project 4.

AI design tools

Ten assistants for this lesson

AI Mentor

Instructional design questions only

Hi! I'm your ID Mentor. Ask me anything about learning activities — or instructional design in general.