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Day 15 / 60Week 2 · Learning ScienceLesson

Motivation

Learning goal

Diagnose motivation problems and design for them.

Estimated time

25 minutes · self-paced

Warm-up

What makes you finish an optional course?

Main lesson

Self-determination theory

diagram

Autonomy, competence, relatedness. Most mandatory training kills all three at once.

  • Autonomy — choices, paths, pace
  • Competence — visible progress and achievable challenge
  • Relatedness — peers, stories, real colleagues

Expectancy × value

People engage when they believe they can succeed AND that it matters. Fix whichever is missing.

Gamification done right

example

Points motivate practice; they do not fix irrelevant content. Streaks and progress work because they signal competence.

Examples from practice

  • Letting learners pick their industry scenario doubled optional completion.

Interactive quiz

Learners believe the topic matters but doubt they can do it. What is missing?

Reflection

Which of the three needs does your own learning environment support worst?

Daily challenge

Add one autonomy element to a course you designed (choice of scenario, order, or depth).

Portfolio task

Document the motivation design decision and its rationale.

AI design tools

Ten assistants for this lesson

AI Mentor

Instructional design questions only

Hi! I'm your ID Mentor. Ask me anything about motivation — or instructional design in general.